It has been two decades after the legendary game debuted across the Atlantic, offering players everywhere the opportunity to feel like rock legends. Not in reality, but try convincing anyone who's nailed the epic four-minute guitar solo in front of an enthusiastic living-room audience.
Created by the developers, the game provided users with a plastic guitar peripheral to match coloured notes moving along the screen in time with a song. Every sequence mimicked particular chords, producing the feel of a genuine live show.
Harmonix had already experimented in the music genre before partnering with the publisher, later purchased by Activision in 2006. Together, they laid the foundations for a surprising billion-dollar franchise that had a remarkable influence on numerous of the artists featured, introducing decades-old groups to millions of younger players.
A former executive, former COO from the developer, recalls the early budgetary hurdles in securing the songs – despite the fact the first two games mostly used cover versions.
“We reproduced all the music because the dollar figure was so high,” he says. “Even with the publishing rights alone, it proved nearly impossible. We failed to secure acts such as the Who – RedOctane was operating on a shoestring budget, and we were pretty convinced the project would flop. However, when Guitar Hero took off, and record sales airtime increased, all artists desired to participate.”
He adds: “One of the amazing things was the number of mothers and fathers got in touch expressing gratitude for exposing their children to the music they loved. It became a multigenerational thing.”
Timeless Music Finds Younger Fans
Northern Irish group the Answer included their track in the 2008 release Guitar Hero World Tour. Guitarist the artist remembers how the series revived classic rock back into vogue: “Guitar Hero offered a bigger, new demographic. Generally this had been seen as outdated material, however once it got featured on the game young people discovered it, abruptly it was cool. That legitimised it, and got rid of the outdated tag. It provided all our music renewed popularity.”
At that time, the Answer’s first record was still unreleased in the US, meaning Guitar Hero was a key medium for exposure for the group as they went on US tour opening for AC/DC. “Their crew were playing the song on the tour bus, and some of them knew us thanks to the game,” Mahon says.
Major Band Spin-offs and Lasting Impact
Music's heavyweight names soon capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen starring in dedicated game editions that focused on each band’s catalogue and associated stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly earned the group greater revenue than any of their studio albums. It moved more than half a million copies in its first week, while sales of Aerosmith’s music rose of up to 40% during an era as the industry was already collapsing.
Guitar Hero continues to inspire quick-handed dedication within the community. Recently, a streamer completed an impressive attempt featuring the challenging track – a notoriously difficult anthem popularized through Guitar Hero – on Clone Hero, a freeware game with similar gameplay but an array of customisation options. This track is difficult enough on the hardest setting, let alone performed at increased tempo while hitting every one of the thousands of cues. They stated it took nine months of practice.
“Guitar Hero offers a, imaginary experience. Just as with Call of Duty, it doesn't imply you ought to use actual weapons and enlist,” says musician Herman Li.
The band previously completed a successful tour before Through the Fire and Flames appeared in the third game, yet he explains it made them a household name. “I remember the record label informing us that our selling albums rapidly,” he shares. “It exploded when we next toured, and we performed just before the headliners on the Mayhem festival.”
Indeed, the band's visibility via the game proved so vast that it has threatened to eclipsing all other the band has done. Last year, the track was used in promotional material for Despicable Me 4. “In the past I thought differently, but I’ve made peace with it,” he admits. “Should you just listen to one DragonForce song, that's fine – each person has their own musical journey and I'm pleased we played a role of people’s lives”.
The Lasting Legacy from the Iconic Controller
The best marketing, whether it’s for cars, clothes or games, goes further than selling something – it evokes a desire. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” Dornbrook says. “The excitement of being a rock star in the spotlight. Since the beginning, the co-founders felt that humans have a natural human desire to create songs, and their goal was to leverage innovation to enable everyone to participate”.
The majority of Guitar Hero games were released over a mere half-decade from 2005 to 2010, featuring derivative titles like DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, aside from a brief comeback several years later.
Titles like Clone Hero and newer releases have maintained the community active, and there’s set to be something from the original publisher in development. Recently formed developers has begun production on its debut rhythm-based title. Original co-founders are participating as special advisers. Are gamers ready to embrace another game following the classic?
“We thought such titles could be similar to sports games where you can releases,” he remarks. “With abundant fresh tracks that it could be perennially popular, so I’ve always been hopeful. It's entirely possible why it can’t continue for future fans.”